“Mobile First” Is Not a UX Strategy. It’s a Dogma.
- Emre Ay

- Sep 29
- 3 min read
“Mobile First” was a useful constraint, a solution for a specific problem at a specific time. It is not a universal law of good UX.
The Anatomy of a Sacred Rule
In the world of UX design, “Mobile First” is scripture. For over a decade, it has been preached from the gospels of design blogs and chanted in the halls of product meetings. And for good reason. It emerged as a brilliant solution to a real problem, forcing us to prioritize what truly matters by starting with the smallest, most constrained screen. It was a philosophy of discipline.
But somewhere along the way, a brilliant strategy became a lazy dogma. Like a craftsman who owns only a hammer, we began to see every problem as a nail. We stopped treating “Mobile First” as a tool and started worshiping it as an answer… the answer.
The result? We are littering the digital landscape with broken desktop experiences. And we need to talk about it. “Mobile First” is not a UX strategy. It’s a dogma that’s holding us back.

The Wasteland of Giant Buttons
You know the look. You open a web application on your 27-inch monitor, and you’re greeted by a design that feels like a caricature. Giant fonts and buttons scream for your attention from across an ocean of empty white space. A navigation system that could comfortably live in a sidebar is instead hidden behind a hamburger menu, requiring an extra click for no reason. You scroll endlessly down a single column that was clearly designed for a thumb.
This isn’t a desktop experience. It’s a stretched-out mobile app.
We can call this “The Tyranny of the Afterthought.” It’s the direct result of a design process that treats the desktop not as a powerful, distinct platform, but as a bigger phone that just needs to be “filled in” later. This approach doesn’t respect the user; it merely tolerates their screen size.
Your User Isn’t a Screen Size. They’re a Context.
Here is the fundamental truth we’ve forgotten: the user sitting at their desk with a high-resolution monitor, a keyboard, and a mouse is in a completely different universe of intent than the user on a bus, swiping with one hand.
The Desktop Context: This is the realm of deep work, comparison, data entry, and creation. The user expects power, precision, and information density. They have the tools for complex interactions and the mental space for in-depth tasks. Giving them a simplistic, stretched-out mobile UI is like handing a professional chef a single plastic spoon to cook a gourmet meal.
The Mobile Context: This is the realm of quick lookups, immediate transactions, and on-the-go communication. The user expects speed, focus, and simplicity. A cluttered, desktop-style interface would be a nightmare here.
Good UX doesn’t just adapt to a screen; it serves the user’s context. By blindly applying “Mobile First,” we are optimizing for the mobile context everywhere, and in doing so, failing our desktop users completely.
The Solution: “Context-First” Design
This isn’t a call to abandon “Mobile First” entirely. It’s a call to put it in its proper place — as one tool among many. The new mindset we need to adopt is “Context-First” Design.
The first question in our process should not be, “How do we design this for mobile?” It should be:
“What is our user’s primary goal, and in which context are they most likely to perform it?”
If your product is a complex analytics dashboard, its primary context is the desktop. You should be thinking “Desktop First,” leveraging the power of large screens and precision input, and then creating a streamlined, focused mobile version for monitoring on the go.
If your product is a food delivery app, its primary context is mobile. Here, “Mobile First” is absolutely the correct strategy.
If it’s a news website, the context is mixed and equally critical. This requires a truly “Adaptive Strategy” where both desktop and mobile are treated as first-class citizens, each with an experience crafted for its specific strengths.
Let’s Break the Dogma
“Mobile First” was a useful constraint, a solution for a specific problem at a specific time. It is not a universal law of good UX.

It’s time for our teams to stop asking, “What’s our mobile-first strategy?” and start asking, “What’s our context-first strategy?” Let’s stop building bloated mobile apps for the desktop and start designing experiences that respect the device in our users’ hands and the context in their minds.


